OpenXR 1.0
UNIFYING REALITY
OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.
OpenXR 1.0 is Here!
The OpenXR 1.0 specification was released on July 29th 2019
“OpenXR seeks to simplify AR/VR software development, enabling applications to reach a wider array of hardware platforms without having to port or re-write their code and subsequently allowing platform vendors supporting OpenXR access to more applications. With the release of the OpenXR 1.0 specification, AR/VR developers can now create true cross-platform XR experiences.”
OpenXR Runtimes Available for Download
- Microsoft: OpenXR runtime for Windows Mixed Reality headsets.
- Collabora: Open source OpenXR implementation for driving OpenHMD-compatible headsets on Linux.
More runtimes to follow soon!
Help Us Build the OpenXR Ecosystem!
The OpenXR 1.0 specification is free for anyone to download, review and comment – please give us feedback on the specification and implementations on the Khronos OpenXR Forums, Slack Channel or Issue Tracker! If you are developing OpenXR-related resources – let us know! If you want to participate directly in the development of the OpenXR standard join Khronos and become a member of the OpenXR Working Group, please visit our Membership page.
Solving XR fragmentation
Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs. New input devices need customized driver integration.
OpenXR enables applications to run on any system that exposes the OpenXR APIs. Input device manufacturers will be able to self-integrate their drivers into OpenXR runtimes that expose the device plug-in interface (available in future specification update).
* OpenXR 1.0 is focused on enabling cross-platform applications. Optional device plugin interface will be supported post V1.0
** Check on this web page for expected availability of OpenXR on each of the run-times above
** Check on this web page for expected availability of OpenXR on each of the run-times above
댓글
댓글 쓰기